Archive for September, 2008

September 27, 2008

Final considerations on video sketching

At the end of the Ludinno worksop I would like to add some final considerations on how videos have been used in a user-centred design activity

ANALYSIS: Video has been used for analyse users in their own working/life environment (an example of this will be added soon).

INTERPRETATION: the videocard game has been used to interpret the video analysis together with users/clients and to identify direction for the concept development phase

CONCEPT DEVELOPMENT: instead of pencil and paper students have represented the concept by acting it. Here the process have been slowed down by the time spent in learning the video software and in planning the video, even for quick and dirty videos

TESTING HYPOTHESES: videos have been used to test users behaviour in special conditions

PROPOSING CRITICAL VIEWS ABOUT A CONCEPT: In those cases the use of the video emphasised emotional or social implications of certain concepts, thus proposing a discussion or opening a problematic perspective

PROVIDING NON VERBAL INSTRUCTIONS. This is the case of using videos instead of written or spoken communication, for users who are not able to understand them.

PROVIDING ADDITIONAL INFORMATION THAT CANNOT BE PROVIDED IN OTHER FORMS OF COMMUNICATION. Video are able to provide the emotional involvement of the spectator, creating empatic links between the designer and the user

…and, of course, videos have also been used for the PRESENTATION OF THE FINAL CONCEPT

September 20, 2008

Video Sketching

Video Sketching is a very effettive technique to support communication between designers and customers during the concept development process, rather than at the end. Here videos are used instead of paper and pencil sketches, to give customers and clients a clearer idea of the concept to develop. This technique may prove particularly useful in service design and in any cases in which users are involved in the co-production of value.

Instead of drawing sketches students are acting their ideas and recording them on videos.

Videos are used also for testing hypothesis and simulating behaviours.

Video sketching does not necessarily imply sophysticated video techniques,. Even stop motion techniques, using drawings or simple objects can give a very good idea of the concept.

Video Sketches of the workshop are available at the LUDINNO wiki. Any comment to the students is more than welcome and can help them improving their project

September 17, 2008

Video for User Driven Innovation

In this period I’m quite busy, working in the Ludinno workshop, a workshop on user driven innovation. The workshop is part of the project funded by the Nordic Innovation Centre (NICe).

The first week of this workshop was on using video to get information and involve users in the analytical part of the design process. Users have been observed, filmed in their own working/life context, and interviewed. At the end of the week students and companies (some of the companies were in fact organisations representing the users themselves) discussed the video and generated a patterns of relevant themes for the following design phase.

The second week is about developing a concept. However, unlike usual design processes, here paper and pens are banned. Students have to express and develop their concept through videos. They can use any kind of video technique (from stop motion to chroma key, from 3d animation to simulation using lego briks) and they must shoot videos until they define a concept that can be presented to the industry partners. On Friday they will discuss the video and the followin week they will have the chance to refine the concept in a final video.